

#Sonic adventure 2 intro how to
Various mods are available to restore missing or altered elements from the Dreamcast version or address issues with the PC version see modding for recommendations and how to setup MainMemory's SA2 Mod Loader to ease mod installation.Įases installation and configuration of mods without replacing installation files. The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Similarly to Sonic Adventure DX and its subsequent ports, the 2012 PC port of Sonic Adventure 2, as well as the Xbox 360 and PlayStation 3 versions, was based off the GameCube version, with the expanded multiplayer and Chao Karate content from Sonic Adventure 2: Battle being locked behind a separate DLC purchase. See TCRF for details and this video for cutscene-related changes. Despite being ported to newer hardware, it also has simplified fog, missing vertex and colored lighting, and some missing and/or changed content compared to the original Dreamcast version. The game was later ported to the GameCube in 2002 as Sonic Adventure 2: Battle as an updated version of the game, featuring an expanded multiplayer mode and readjusted gameplay elements. Sonic Adventure 2 restructures and streamlines the gameplay elements from its predecessor, featuring "Team Hero" (Sonic, Tails, and Knuckles) and "Team Dark" (Shadow, Eggman, and Rouge) with platforming, mech shooting, and treasure hunting Action Stages, all played in sequential order. The game was originally released worldwide on Jfor the Dreamcast, and is historically notable for being one of the last games released for the Dreamcast, was released during the 10th Anniversary of the Sonic the Hedgehog franchise, and the final first-party game developed by Sega before became a third-party company and leaving the console market. Sonic Adventure 2 is a cartoon third-person platforming game developed by Sonic Team and published by Sega, and was released for PC on November 9, 2012. 9.6 Planted Trees in the Chao Garden appear as saplings despite being fully grown.9.5 Launcher crashes when trying to start the game, No resolution options available.9.4 Run the game at screen refresh rate.9.3 Missing or broken graphical effects.9.2 Game freezing for few seconds randomly.9.1 Game crashes after the Sonic Team logo.8.4 Game freezes and hardlocks when trying to load level.8.1 Steam API Compatibility (Controllers).Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype ) | Dr. Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
#Sonic adventure 2 intro manual
SonED2 Manual | Subroutine Equivalency List The ARK is neutralized (Loads unused President dialogue)

The following are event IDs that do not have any files, but the game will load unused copies of voices from SFD videos and subtitles for them: Most likely used to test Sonic's animations during the in-level cutscenes. Sonic appears onscreen, moves his head, fingers, and mouth, all with a stationary camera angle. Generally speaking, events are split into three categories: main cutscenes, in-level story scenes, and FMV sequences.įiles pertaining to the events are stored within the EVENT folder of the game's directory, while FMV sequences that are played over cutscenes appear in the main directory. The following is a list of all the event cutscenes in each version of Sonic Adventure 2.
